Posted in Events, Game Mechanics, Game Update, General, Hero, how to, Uncategorized

Dungeons and Hero update…

This one has taken me a while to write.  It’s more complex than originally thought, and I’m still discovering it… but here goes.

With one of the latest updates, we got Hero’s and we got Dungeons.  (Wow, way to re-state everything you’ve typed again)… let’s start by going over the basics of Hero’s.

You can beeee my Hero….

Screenshot_20190524-093712_Hustle Castle.jpg

So this is my Hero, there are many like him, but this one is mine…

So the Hero adds basic additions to your team.  You upgrade your hero through running dungeons, getting ‘Constellation Tokens’ that are received in 1 of 3 categories, by trading in Ether (that you get from beating waypoints in the Dungeon).

Let’s not get too far into that yet, but speak more of Hero’s.

Hero’s get Relic’s.  The Relics are all on the right side of the screen shot above.  Here is a list of currently available relics and what they do (We’ll get more into how to get them below, in the upgrading your hero section).

 

The benefits of each?  Note any relics with a * are a MAIN relic.  You cannot equip more than one of these at a time.

*Jar of Acid: Reduces your enemies Physical and Magic armor to 0, for the opponents WARRIORS ONLY.  This is your basic one.  It’s the one you start with.  I don’t use it.

*Mask of the Quiet:  This one silences mages.  It’s pretty useful in PVP/Arena.  I don’t use it in the dungeon, though some people do. It can be very useful when used properly.

*Sunbeam: This one blinds archers, causing them to miss.  This is good for PVP/Arena, especially if you’re going against an archer team.

*Book of the Wind: This reduces all enemy fighters spell power and reduces their hit chance.  It’s good for PVP/Arena.  I don’t use it in dungeon.

Banner of Souls: Gives you more Dark Souls.  Useless anywhere except in portal.

Banner of Glory: Gives you more glory.  Only good for fights you get glory in (PVP, Arena).

*Corpse Kaboom: Makes corpses explode for 6k damage, damaging the corpses around.  This is good for PVP/Arena.  Especially good if you get a mob spawning boss in the dungeon.

Banner of Courage: Give your more Arena Badges (Aka Badges of Courage). Only useful in Arena.

Ace up the Sleeve: Enhances damage caused by allied fighters by 250 for each enemy they kill.  This is a good one, for obvious reasons.  Useful in longer fights, that have multiple waves of enemies.

*Ankh: Resurrects all allies with 5% of their maximum health.  I love Ankh, I personally use it always.  It’s really helpful in fights where you need longevity, as it will keep reviving your guys, and if you have rez mages paired with it, then they can revive others once they go down again, due to 5% health only once revived.

Magic Signet Ring: Every spell used by an allied Mage increases the Spell Power of ALL allied mages by 100 until end of battle.  This one is awesome.  Pretty self explanatory.

Mithril Shackles: Enemies attacking allied warrior have a 5% chance to lose their weapon for 3 seconds.  Good for obvious reasons.

Upgrading your Hero/Getting More Relics

Ok. So when you start, your hero is kind of bleh.  He only has Jar of Acid, and you go to the constellation Tab, and you see 3 pages.. Warrior Constellation, Mage Constellation and Archer Constellation.

 

Until you look through it, and upgrade a few.  This is going to look like a foreign language. Let me try and break it down a little better… using the Warrior Constellation as an example below..

Screenshot_20190524-101330_Hustle Castle.jpg

So, the things circled in ORANGE above are Relics.  To open these, you need certain requirements.  You need the amount of RELIC Fragments. (These are randomly earned from Boss Chests by defeating bosses in the dungeon). You need 3 relic fragments, plus the correct amount of Constellation Tokens (Which are Ether, from Dungeon fights, then traded in the store for specific tokens.. I’ll get into this more below.).

The things circled in BLUE are talents.  You need to open their associated Relic to use them.

When you open Relics, you open the talents that are off of them.  For Example, when I opened Ankh (By using 3 Ankh Relic Fragments + the required Warrior tokens) it opened Vampirism.  These talents are available, whenever your hero is in a fight with you, and are automatic.  You don’t need to do anything.  But to get Vampirism (Below) Ankh needed to be unlocked.

Screenshot_20190524-101817_Hustle Castle.jpg

Here’s an example of me not having Corpse Kaboom, and hence, not able to unlock the talent…

Screenshot_20190524-101735_Hustle Castle.jpg

Here’s what it would cost to unlock:

Screenshot_20190524-102054_Hustle Castle.jpg

How do you get all the stuff needed to unlock these?  Well.. either from Diamonds converted in the store, or from doing the dungeon and using the store.

Dungeons… more like FUNgeons…

Ok, that was a bad pun.

So the Dungeon is where you Battle waypoints, and Bosses to get Ether and Boss treasure chests. You usually have 1-3 choices of where to go next. It’s setup similar to below.  One of the 2 people is randomly assigned to lead and you choose which path to take.

Screenshot_20190521-115214_Hustle Castle.jpg

The “Spikey” guys, are bosses.  You see this at the top of the screen.  Each of these waypoints will have different fighters.  It’s similar to previous events.  One might have a wave of 3, that total 1.4 million squad power.  The other might be one team that totals 1.4 million squad power.  The only thing to be wary of, is each point has battle hindrances.  Like Resurrect might  not be available, or Warriors might have 30% less health. (Here’s an example from a boss)

Screenshot_20190521-113732_Hustle Castle.jpg

And from a regular waypoint:

Screenshot_20190524-111607_Hustle Castle.jpg

This is a hint that Tanks/Assassins won’t hit the boss as much as archers/mages.

So each fight, each player gets to bring in 2-4 fighters, and one of your Heros.. it seems random.  But you choose 8 fighters to bring with you, then each fight you choose between 2 and 4 to deploy to defeat the enemy squad, and your partner does the same.  It’s important to work together.  If all their Rez mages die, make sure you try to cover for that.

Screenshot_20190521-115208_Hustle Castle.jpg

So, after enough of these waypoints, you’ll get to a boss fight.  I think there are around 12 bosses, you randomly will get 2.  SO choose your heros and the relic wisely going into it, as you can’t change it once in.

Every fight win, you get Ether.  Every boss fight win, you get a boss chest that contains constellation tokens.  If you use a torch (think arena ticket), and you beat a boss, you get an extra chest to unlock per boss beaten.

This stuff you win in here, is then taken to the Store.

The Dungeon Store

With your Ether (or diamonds) you head to the store inside the dungeon.  You can transform your Ether into specific constellation tokens..

Screenshot_20190524-103621_Hustle Castle.jpg

Or Relic Fragments:

Screenshot_20190524-103630_Hustle Castle.jpg

Or Ether Multipliers/Torches:
Screenshot_20190524-103636_Hustle Castle.jpg

Scrolls of Resurrection are available too, to help you beat a boss if needed (I haven’t used these yet).

Or you can use diamonds to purchase a revolving random fragment, or change diamonds to ether.

Screenshot_20190524-103648_Hustle Castle.jpg

Take your new tokens and relics, and go upgrade your Hero.

 

There will be another post soon on dungeon bosses, and tips.

 

Posted in Game Mechanics, Gear, General

“You can’t Hustle the Hustle” – Jango – Chests do not scale up if you buy at lower Throne Room and Open at Higher Throne Room

Screenshot_20190521-101542_Hustle Castle.jpg

So, with every offer in Hustle Castle for gear, and more specifically Chests, there’s always the thought “Can I buy this lower level package for less money, then up my throne room, and open the chest at higher rewards?” (Scaling chests)

Well, we tested that.  Jango from Belhaven Clan (the one I’m in) bought the TR6 package.  He then opened 1 Adepts chest.  All Level 35 items, one level 36 item. He had Throne Room 6, and all level 40 fighters.

He then jumped his TR(Throne Room) from 6 to 7. Opened a chest and same result.

He then boosted a fighter up to level 47, and opened a chest.  Same result.

In the end, he passed on these words of wisdom:

Screenshot_20190521-101220_Snapchat.jpg

Soon to come – a post about heroes and Dungeons.

Posted in Events, Game Mechanics, Game Update, General, how to, Upgrading Throne Rooms

TR-10(Throne Room) Upgrade – Some things to consider about upgrading in general- New Event Incoming

So, I upgraded to TR-10, so I can get my fighters to 100 before the next Event.

Screenshot_20190303-130909_Hustle Castle-1.jpg

First off, no way my fighters will be 100 before, during the event without using diamonds.  It takes 9800 diamonds roughly to get a fighter from level 85, to 100.  Doing it without diamonds takes 63.75 days, per fighter.  But being TR10, allows me the ability to get level 100 legendaries/the level 100 Artifact from the event instead of the level 85 one.  This one will be permanent.  That’s why I did it.

With the last update, the game let us know they’re getting ready to launch A NEW EVENT.

Screenshot_20190303-131309_Hustle Castle.jpg

Grav will be showing up at our gates, and with him a NEW EVENT.  This is a good time to upgrade your TR.

Why is this a good time to upgrade your TR?

Good question.  Events mean free resources, lots of chest, and gear from whatever they decide to give us.  So upgrading prior to an event, means you’ll have lots of resources to upgrade your rooms/gear during the event.  I don’t know what format the event will take, but resources will be flowing, etc.

What should I consider PRIOR to upgrading my Throne room?

Well, once your fighters start leveling up, you’re going to suck at Arena until you get back in a bracket where your gear is good.  So stock up on Arena points prior.

Upgrading to get a specific thing higher (such as Fighter level)?  This is what I did.  I wanted my Fighter Training Room to be able to go to 100 before the event.  To upgrade to the highest, you need 4,500,000 Iron and 7,500,000 Gold.  Meaning you can’t upgrade this room, until you upgrade your Vault, and your Iron Depot.  So be ready to shell out diamonds for that OR do what I did.  Save up a ton of the Daily Reward Chests that give out gold, iron, wood so that once you spend your resources upgrading a room, you can open a few hundred of these and then basically start upgrading another room using those resources.

I did this for both rooms, then used some diamonds to speed up the process, so that I could finally upgrade my fighting training room.  Now it’s maxed out.  Now I have some guys going to level 86. GO ME.

Until all your fighters are at level 100, you’re going to be slightly weaker (or VERY weak) compared to where you should be for someone at your throne level.  Check with your guild leader to make sure they’re OK with this.  In my case, I’m just over 2 Million Squad power.  I talked to my guild leader (Thanks VOC) and decided that I’m still useful at that Squad Power for the foreseeable future, and that it’s ok for me not to be over-powered for a while. (Not that 2 Mill at tr9 is SUPER powerful, but its helpful).

Resources and Squad Power.  This is another thing to consider prior to upgrading.  Save up a lot of daily resource chests, to use them in upgrading your rooms when you upgrade your throne room.  Also have Arena points stored.  You’re going to suck at Arena once you upgrade until your fighters and gear are good, so save up beforehand.

Prior to upgrading, I had 30,000 Arena Points, 60 Purple Shards (To craft Legendaries with once I upgrade the crafting rooms), and 400 resources chests.

If you’re going to use diamonds to “Build Instantly” never actually use that button.

What? Why not?

20190303_140503.jpg

When you use this button, it’s some OUTRAGEOUS number.  Instead what you should do is start building the room, with a builder.  Then click “speed up”.  I’ve noticed the diamonds to speed up, after you start building go from like 5000 to like 3000.  I’ll remember to take screenshots next time I upgrade a room to prove my point Screen Shot Below…. but trust me. You don’t want to use that button. EVER.

So the before Above – 4782 for “instant”. If you want to maximize your resources (Someone on Reddit (user Kamilon) pointed out ‘Instant’ doesn’t use resources)… but using “Speed Up” instead is only 2494 Diamonds.

Screenshot_20190303-164617_Hustle Castle.jpg

What do you upgrade first once you are your new throne level?

This is a tough question.  It depends on why you’re upgrading when you are.  If it’s just to go to the next level, order of upgrading doesn’t really matter.  If you’re upgrading to get something specific, like I wanted the ability for 100 level fighters as early as possible, it’s important to look at that room and see what it requires.

I looked at that room and saw that in order to upgrade it, I needed Iron and Gold Storage that was higher that was capable at my current level.

I would highly recommend upgrading your storages for everything first.  This is because you want to be able to maximize your resources, so if you have the ability to store more, do that.

What ones first? Well I think food is the most important aspect of this game.  You can really only get it through chests, buying it with diamonds, or through the Dining Hall.  I’d say upgrade your Cellar early so you can take advantage of food.  Remember everything costs more food the higher up you go.

After you upgrade your storage (Food, Gold, Iron, Mana, Lumber) you’re going to want to maximize your resource gathering.

As I just mentioned, food controls this game. Fights, events, etc are usually completed through spending food to do the action.  So you’re going to want to get your Dining hall upgraded as soon as possible.

Upgrading a room, makes in unusable for the upgrade time.  I don’t know about you guys, but I can’t go 3 days without food gathering for the game.  Remember you can break up big rooms into smaller rooms.  While the Dining Hall (All 3 “sections”) upgrade at once, is a relatively low VALUE cost, (3.3 million gold, 2.145 million wood, 1.35 million Iron) and could be done easily… you won’t be getting any food for the time that room is upgrading.  So I suggest breaking it up into smaller parts, and upgrading them one at a time.  It takes 3 days.  So you will have less resources for 3 days, but you will be able to continue doing events, wars, attacking people for resources.

Screenshot_20190303-140953_Hustle Castle.jpg

After this, I’d recommend upgrading craft shops.

Then whatever you want.  Get everything up to max, then dominate.

Posted in Game Mechanics

Arena Brackets and you.. a beginners guide… wait.. It’s a beginners guide for me too.. WE KNOW NOTHING ABOUT ARENA

Screenshot_20181216-200135_Hustle Castle.jpg
All hail the mighty and powerful Arena.. we know not how you work….

OK. So we might not know NOTHING about Arena, but we certainly don’t know it all, and nothing we do know is 100% certain.  A lot of this was gathered from a reddit thread and re-worded or re-written as I understand it.  But that thread is here.

So what DO we think we know?(Best guesses)

Arena Brackets are based off of AVERAGE fighter class level.  They are broken up into the following:
20, 30, 40, 47, 55, 62, 70, 77, 87, 100

Average Levels will be rounded DOWN, but the second you are past the level threshold, you are put into the next one.  What do I mean by this?  If your Average fighter Class level of your top X(X being the amount of fighters allowed by your barracks) fighters. So if you are in a 6×77 bracket currently, your maximum average of fighters can by 77.99.  It will round down to 77.  The second you hit 78.00 though, you are pushed up into the 87 bracket.

Bracket Levels are determined by the 4x, 5x or 6x (depending on your barracks level) highest fighting class levels in your castle.  Not just in your barracks, or active squad.

What we think we might know?

So these ones we are a little less positive on, but have solid reason to believe to be true.
You can have fighters over your bracket in your squad.  So if you’re in the 40 bracket, you can have a level 40+ player in there.  HOW many are allowed though?

Number of fighters allowed over the level bracket you’re in –How many are you allowed to have over? The suggestion (unconfirmed) is that number is equal to how many are allowed by barracks minus three. So ONLY one overage in 4x, two overage in x5 and 3 overage in x6. Just to be sure. The maximum level of these overage is determined by next rule.

Now we’re just guessing.. but it’s good guessing…

This below rule is copied from here (https://www.reddit.com/r/HustleCastle/comments/a1ikev/what_we_know_about_arena_brackets_summary/)

“Brackets gap rule. Or what many call the “three bracket rules”, that in my opinion is incorrect. (Because – we will see later – a verifiable hypothesis is that they are not always three). According to this, your fighters can spans in no more then two brackets, leading your team to the higher/harder one as soon as a fighter “touch” the third bracket. What does it means? Let’s recall main brackets list, adding a lvl interval for each one:

  • 20 (up to 20)

  • 30 (21 ~ 30)

  • 40 (31 ~ 40)

  • 47 (41 ~ 47)

  • 55 (48 ~ 55)

  • 62 (56 ~ 62)

  • 70 (63 ~ 70)

  • 77 (71 ~ 77)

  • 87 (78 ~87)

  • 100 (87 ~ 100)

Basically a 5x team can insert 2 overage, provided that all 5 fighter will spans across only two of the previous intervals. For example, 60 60 55 52 52 if a valid 5×55 overaged combination: the average is 55,8 rounded down to 55 (the sum of total level is 279), it has 2 overage, ad it spans across brackets 55 (with the 55 52 52) and 62 (with 60 60).

It is also possible to exclude an intermediate bracket, if there are no fighters inside it. So 85 85 72 72 72 will be in 5×77, (spans across 87 and 77 intervals), just like 85 85 70 70 70 (spans across 87 and 70, without anyone touching the 71-77 interval), while 85 85 71 70 70 will be bumped to the next bracket, 5×87, because that lvl. 71 make it spans three (87, 70 and 77).

So, why it shouldn’t be called “three brackets rule”? Because according to experience, in 6x arena brackets you can actually find teams spanning across three. An example is the quite common 85 85 85 72 70 70 (spans 70, 77, 87) that could be find in 6×77. My opinion is that the 6th barracks level simply adds another bracket to the allowed gap, just like it adds the third overage. Conversely, the 4x barracks doesn’t seems to subtract a bracket gap reducing to only one allowed.

About the intermediate bracket exclusion, no, I don’t think at all it will be possible to do creative combination like 100 100 40 40 40 to spans two brackets and stay in a middle range. But if you want to banish some lvl 100 and try, you’ll be welcome!

Any comment, idea or suggestion to update this information and eventually confirm or deny them will be really appreciated. “

 

To sum it all up:

If you are doing well in a bracket, and you have fighters go up or down levels, you will notice a difference because you may have moved up a bracket or two.

Keep in mind, it’s the highest levels of your ENTIRE castle, not just your current active squad.

If you want to go down, you need to banish a fighter that will make an impact to your bracket average level (reduce your top X levels on Average)… so if you are in a 4×47 and you have a team of 47, 47, 47, 47.. and you have another 47 for gem bay… and you only get rid of 1 of your 47’s – then you will stay with an average of 47.

Posted in Game Mechanics

Physical Damage and You: A Beginners Guide

Understanding Physical Damage Weapons and Modifications they Receive

One of the basic tenants of this game is damage. This can be broken down into two main types of damage – physical and magic. (Obviously artifacts have their own special damage, we won’t be getting into that… yet).
We’re going to be focusing on PHYSICAL damage here first. A lot of what is written here will also apply to Magical damage, but we won’t cover that specifically yet.

Physical weapons and their corresponding speed:

  • Daggers: Fast (1 swing every .5 seconds)
  • Sword, Bow: Normal (1 swing/Shot every 1 second)
  • Mace, Crossbow: Slow (1 swing/Shot every 1.5 seconds)
  • Axe: Very slow (1 Swing every 2 seconds)
Here is where you can see that on a weapon – using a dagger as an example:
Screenshot_20181213-134321_Hustle Castle.jpg
DAGGGGGGERRRRR OF DOOOOOOOM
Why does the speed of the weapon matter? This breaks down into damage per second. We’re going to do some basic math here, so be prepared for boring time.
Let’s assume we have 1 of each weapon all at 1000 Damage. What is their damage per second(DPS), based on their speed?
  • Dagger- 1000dmg/.5 second = 2000 DPS
  • Sword/bow – 1000dmg/1 second = 1000 DPS
  • Mace/Crossbow – 1000dmg/1.5 seconds = 667 DPS
  • Axe – 1000dmg/2 seconds = 500 DPS

So damage being equal, the faster the swing, the more damage you’ll do.

How does this work with damage bonuses on armor/rings/amulets?

It works the exact same way. Let’s say you get a piece of armor with 500-1500 damage (to keep the math easy) and we’ll assume you’re pairing it with the same 1000 damage weapons listed above.
Using that damage range – we’ll determine the average (I know boring and easy math but here it is) 500+1500=2000/2 = 1000 DPS addition on average from the armor.
Remembering that this damage addition uses the same swing speed modifiers as the weapon it’s using. So if using daggers, this is divided by .5, swords 1.. etc. Let’s do the math of how this will work. The DPS for your character would be as follows:
  • Daggers- 1000 damage average from armor / .5 seconds= 2000 DPS from Armor. Add that to the dagger DPS and you’re sitting at 4000 DPS with this setup.
  • Swords/Bow – 1000 Damage average / 1 = 1000 DPS from armor. Add that to the sword DPS and you’re sitting at 2000 DPS with this setup.
  • Mace/Crossbow – 1000 Damage average / 1.5 = 667 DPS from armor. Add that to the Mace/Crossbow DPS and you’re sitting at 1334 DPS with this setup.
  • Axe – 1000 Damage average / 2 = 500 DPS from armor. Add that to the Axe DPS and youre sitting at 1000 DPS with this setup.

Now just looking at the swing between Daggers + Armor to Mace + Armor.. there’s a 3000 DPS difference. This is how rings/amulets added damage works as well, so we won’t go through it all again here, but you’ll notice a pattern. The faster the weapon speed, the higher the damage per second.

So why would you ever use anything EXCEPT for daggers?

Good question. Other weapons – like Maces/Axes CAN have drastically higher Damage values than daggers, so maybe you get a 2500 damage Mace, and only have 1000 Damage daggers. In this case it may make more sense for you to use the Mace.
Other reasons? Bonuses. Some good tanking maces / axes can have chance to stun opponents on them, which can be very useful. Gems will also vary by weapon type. A lot of “tank” weapons will generally have slots for heart gems or dodge, while daggers will have things for crit and damage and dodge. (This isn’t the only way it works, but in generalities it is). What does this all mean for you? Nothing – use whatever weapon setup you like/have, but at least now you know what goes into it.
I hope you found this useful/helpful – if you have any questions – feel free to use the Contact Me page 🙂