Posted in artifacts, Gear, Uncategorized

Dusty Antique Artifact usage

Screenshot_20190423-104238_Hustle Castle.jpg

Dusty Antique is a new Artifact that Prevents all enemies from using artifacts for (X) seconds.

I am in the 90-100 range, so mine is for 4.5 seconds.  The activation on this isn’t the best for certain setups.  I run with 1 tank, so my tank usually dies at some point, I have rez armor and 2 rez mages, so I’m ok with this activation.  A few of my Clan mates wanted to see this in action, so I recorded 2 videos of it triggering.

I’d recommend this trigger if you have a player that dies everytime (assassin, or a 1 tank no heal build like mine).

In this Video, it triggers on my Damage mage at around 10 seconds into the video. My damage mage is the lowest mage on the screen.

In this video, it triggers at around 4 seconds in the video, when my archer dies at the beginning.

If you have any questions, please let me know in the comments.

Posted in Gear, General

Artifact Compendium!? WHATTT

A lot of questions/views I get are in regards to Artifacts.  I decided to make a book, or compendium of sorts. You can view it here or by the menu at the top of the page.

It is sorted by Level, and that’s it.  It is a work in progress.  A huge shoutout to Pals and Jango from my clan (Belhaven) for helping to get screenshots.

Please keep in mind, this is a work in progress.  It will be updated as I see new ones.  If you want to help, send screenshots of what you see to ceejtankgaming@gmail.com with the subject “Hustle Castle Artifact”, and I will add them every few days.

Hope this helps!

 

Posted in Gear

Artifacts… a breakdown of what they are.

One word: Magic

Ok. So they aren’t magic, but they might as well be.

Every artifact has a few things. Name, Level, Activation and Ability.

Name is pretty straight forward.  It’s just what it’s called. No need to go into detail here.

Level

Every artifact has a level range.  For Artifacts, they are:

  • 20 – 35
  • 35 – 45
  • 45 – 60
  • 60 – 75
  • 75 – 90
  • 90 – 100

You can equip an artifact, and it will remain on your player even if you’re outside the level range, but you can’t equip a item outside of your level range.  However, if you are wearing one, and you out level it, it will no longer activate.

Activation

Activation tells you about how a artifact is triggered.  Unlike rings or amulets, artifacts don’t have benefits like +damage or crit.  Activation happens on Artifacts due to events.  Currently the activation events list are as follows:

  • Once in a while
  • When an enemy is resurrected *
  • Once in a while when an enemy is resurrected
  • When an ally is resurrected *
  • Once in a while when an ally is resurrected
  • When an enemy dies *
  • Once in a while when an enemy dies
  • When an ally dies *
  • Once in a while when an ally dies
  • Upon dying *
  • Once in a while after an enemy minion is summoned

*Means that this will only trigger ONE time per battle.

These activation times are pretty straight forward in understanding.  Just make sure that if you use one that is like “When an ally is resurrected”.. that you have either resurrection armor or resurrection mages, or else that artifact is useless.

Ability

Abyssal Summoning

Deals *magnitude* damage to and stuns all enemies for <duration> sec. Summons a minion next to the enemy (health *magnitude (range)*, damage *magnitude*).

Backstab

Teleports behind enemy units for *duration* seconds.

Blood Lust

Casts the blood lust on a fighter, decreasing their health by *magnitude*% and increasing damage caused by *magnitude*%.

Cleansing

Removes all effects from a random fighter on the battlefield.

Explosion Hazard

Deals *magnitude* damage to and stuns all fighters on the battlefield for *duration* sec.

Spell Caster

The damage the fighter does is reduced by *magnitude*%, but their ability cooldown is reduced by *magnitude*%. Lasts for <duration> sec.

Summon Healer

Summons a minion with a healing ability to the battlefield. Heals *magnitude* per second. Lasts for *duration* sec.

Summon Sniper

Summons a ranged unit to the battlefield that attacks the most distant targets. Deals *magnitude* damage per second. Lasts for <duration> sec.

Time Distortion

Slows the next ability cooldown in all enemies by *magnitude*%. Speeds up the next ability cooldown in all allies by *magnitude*%.

Unique or not unique

This is an important differentiation.  It may seem basic, but it can be tricky.  If an artifact is labeled as *Unique* you can only use 1 of those if they have the same ABILITY in the same battle.  The below artifacts have the same ABILITY, and are labeled as unique. Only one of them can be used by the same squad in the same battle.

The below two, are both labeled as UNIQUE and have the same name, but have different ability activators. These can both be used in the same squad in the same battle.

 

Where can you get artifacts?

Right now, you can get artifacts in the Arena Store, Master Chests, or Events.

Here are 4 of the Event artifacts you could get:

 

I hope this guide was helpful 🙂